Leider scheint es, dass bei mir ein Konvertierungsfehler aufgetreten ist (nach vielen erfolgreichen Durchläufen), und ich habe einige Schwierigkeiten herauszufinden, was genau passiert ist. Ich würde mich sehr über Hilfe freuen, das zu klären.
Soweit ich das sehen kann, besteht die NVidia-Hardware-Abfrage (juhu):
--> Checking presence and capabilities of NVidia NVENC Hardware encoder
2019-11-16T17:18:04 MCEBuddy.AppWrapper.NVidiaQuery --> Launching process C:\Program Files\MCEBuddy2x\nvidia\nvidiaQuery.exe
2019-11-16T17:18:04 MCEBuddy.AppWrapper.NVidiaQuery --> Process arguments
2019-11-16T17:18:04 MCEBuddy.AppWrapper.NVidiaQuery --> UI Session Admin Process : True
2019-11-16T17:18:04 MCEBuddy.AppWrapper.NVidiaQuery --> Starting process as a UISession process with Admin privileges. This requires atleast 1 user to be logged into the system (remote desktop or locally)
2019-11-16T17:18:04 MCEBuddy.AppWrapper.NVidiaQuery --> Setting process priority to Normal
2019-11-16T17:18:05 MCEBuddy.AppWrapper.NVidiaQuery --> C:\Program Files\MCEBuddy2x\nvidia\nvidiaQuery.exe Starting...
2019-11-16T17:18:05 MCEBuddy.AppWrapper.NVidiaQuery --> CUDA Device Query (Runtime API) version (CUDART static linking)
2019-11-16T17:18:05 MCEBuddy.AppWrapper.NVidiaQuery --> Detected 1 CUDA Capable device(s)
2019-11-16T17:18:05 MCEBuddy.AppWrapper.NVidiaQuery --> Device 0: "GeForce GTX 1050"
2019-11-16T17:18:05 MCEBuddy.AppWrapper.NVidiaQuery --> CUDA Driver Version / Runtime Version 10.1 / 7.5
2019-11-16T17:18:05 MCEBuddy.AppWrapper.NVidiaQuery --> Detected CUDA Driver version = 10.1
2019-11-16T17:18:05 MCEBuddy.AppWrapper.NVidiaQuery --> CUDA Capability Major/Minor version number: 6.1
2019-11-16T17:18:05 MCEBuddy.AppWrapper.NVidiaQuery --> Detected CUDA Hardware version = 6.1
2019-11-16T17:18:05 MCEBuddy.AppWrapper.NVidiaQuery --> Total amount of global memory: 2048 MBytes (2147483648 bytes)
2019-11-16T17:18:05 MCEBuddy.AppWrapper.NVidiaQuery --> MapSMtoCores for SM 6.1 is undefined. Default to use 128 Cores/SM
2019-11-16T17:18:05 MCEBuddy.AppWrapper.NVidiaQuery --> MapSMtoCores for SM 6.1 is undefined. Default to use 128 Cores/SM
2019-11-16T17:18:05 MCEBuddy.AppWrapper.NVidiaQuery --> ( 5) Multiprocessors, (128) CUDA Cores/MP: 640 CUDA Cores
2019-11-16T17:18:05 MCEBuddy.AppWrapper.NVidiaQuery --> GPU Max Clock rate: 1519 MHz (1.52 GHz)
2019-11-16T17:18:05 MCEBuddy.AppWrapper.NVidiaQuery --> Memory Clock rate: 3504 Mhz
2019-11-16T17:18:05 MCEBuddy.AppWrapper.NVidiaQuery --> Memory Bus Width: 128-bit
2019-11-16T17:18:05 MCEBuddy.AppWrapper.NVidiaQuery --> L2 Cache Size: 1048576 bytes
2019-11-16T17:18:05 MCEBuddy.AppWrapper.NVidiaQuery --> Maximum Texture Dimension Size (x,y,z) 1D=(131072), 2D=(131072, 65536), 3D=(16384, 16384, 16384)
2019-11-16T17:18:05 MCEBuddy.AppWrapper.NVidiaQuery --> Maximum Layered 1D Texture Size, (num) layers 1D=(32768), 2048 layers
2019-11-16T17:18:05 MCEBuddy.AppWrapper.NVidiaQuery --> Maximum Layered 2D Texture Size, (num) layers 2D=(32768, 32768), 2048 layers
2019-11-16T17:18:05 MCEBuddy.AppWrapper.NVidiaQuery --> Total amount of constant memory: 65536 bytes
2019-11-16T17:18:05 MCEBuddy.AppWrapper.NVidiaQuery --> Total amount of shared memory per block: 49152 bytes
2019-11-16T17:18:05 MCEBuddy.AppWrapper.NVidiaQuery --> Total number of registers available per block: 65536
2019-11-16T17:18:05 MCEBuddy.AppWrapper.NVidiaQuery --> Warp size: 32
2019-11-16T17:18:05 MCEBuddy.AppWrapper.NVidiaQuery --> Maximum number of threads per multiprocessor: 2048
2019-11-16T17:18:05 MCEBuddy.AppWrapper.NVidiaQuery --> Maximum number of threads per block: 1024
2019-11-16T17:18:05 MCEBuddy.AppWrapper.NVidiaQuery --> Max dimension size of a thread block (x,y,z): (1024, 1024, 64)
2019-11-16T17:18:05 MCEBuddy.AppWrapper.NVidiaQuery --> Max dimension size of a grid size (x,y,z): (2147483647, 65535, 65535)
2019-11-16T17:18:05 MCEBuddy.AppWrapper.NVidiaQuery --> Maximum memory pitch: 2147483647 bytes
2019-11-16T17:18:05 MCEBuddy.AppWrapper.NVidiaQuery --> Texture alignment: 512 bytes
2019-11-16T17:18:05 MCEBuddy.AppWrapper.NVidiaQuery --> Concurrent copy and kernel execution: Yes with 2 copy engine(s)
2019-11-16T17:18:05 MCEBuddy.AppWrapper.NVidiaQuery --> Run time limit on kernels: Yes
2019-11-16T17:18:05 MCEBuddy.AppWrapper.NVidiaQuery --> Integrated GPU sharing Host Memory: No
2019-11-16T17:18:05 MCEBuddy.AppWrapper.NVidiaQuery --> Support host page-locked memory mapping: Yes
2019-11-16T17:18:05 MCEBuddy.AppWrapper.NVidiaQuery --> Alignment requirement for Surfaces: Yes
2019-11-16T17:18:05 MCEBuddy.AppWrapper.NVidiaQuery --> Device has ECC support: Disabled
2019-11-16T17:18:05 MCEBuddy.AppWrapper.NVidiaQuery --> CUDA Device Driver Mode (TCC or WDDM): WDDM (Windows Display Driver Model)
2019-11-16T17:18:05 MCEBuddy.AppWrapper.NVidiaQuery --> Device supports Unified Addressing (UVA): Yes
2019-11-16T17:18:05 MCEBuddy.AppWrapper.NVidiaQuery --> Device PCI Domain ID / Bus ID / location ID: 0 / 1 / 0
2019-11-16T17:18:05 MCEBuddy.AppWrapper.NVidiaQuery --> Compute Mode:
2019-11-16T17:18:05 MCEBuddy.AppWrapper.NVidiaQuery --> < Default (multiple host threads can use ::cudaSetDevice() with device simultaneously) >
2019-11-16T17:18:05 MCEBuddy.AppWrapper.NVidiaQuery --> deviceQuery, CUDA Driver = CUDART, CUDA Driver Version = 10.1, CUDA Runtime Version = 7.5, NumDevs = 1, Device0 = GeForce GTX 1050
2019-11-16T17:18:05 MCEBuddy.AppWrapper.NVidiaQuery --> Result = PASS
Aber dann scheint es zu sagen, dass es die Hardware doch nicht finden kann (buh):
2019-11-16T17:18:09 MCEBuddy.Transcode.ConvertWithHandbrake --> Cannot find supported h264/h265 software/hardware encoder combination in profile, disabling auto hardware encoder adjustments
Und dann scheint es auf Software umzuschalten und scheitert danach:
INFORMATION> 2019-11-16T17:18:09 MCEBuddy.Transcode.Convert --> Converting with Handbrake, type: SoftwareOnly, gpu: {
"hardwareBrand": "Any",
"codecType": "Undefined",
"hardwareCodecPresent": false,
"h265Codec": false,
"h264Codec": false
}
Das Einzige, woran ich denken kann, ist, dass Plex Transcoder.exe währenddessen aktiv war … ist das ein Problem? Ich war der Meinung, dass die GPU – genau wie die CPU – von mehreren Anwendungen gleichzeitig genutzt werden kann. Ich frage mich, ob es eine weitere Einstellung gibt, die ich hier berücksichtigen sollte.
Wie immer wäre ich für jegliche Zeit und Hilfe sehr dankbar. Vollständige Logs im Anhang.